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And Gamers Shall Lead Them

Gamers—a more brand-averse audience you will not meet. How then did we win their loyalty for Blizzard‘s World of Warcraft online game? Start by hiring rabid gamers and then unleashing them in a 148-page collectable coffee table magazine with NO ADS. The result: Subscribers in 93 countries and a marked increase in online mayhem.

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For inquiries contact Ursula Morgan at umorgan@futureus.com
or call (+1) 650-238-2332

Project Overview

Project: World of Warcraft: Official Magazine

Client: Blizzard Entertainment

Category: Computer gaming

Media: Print magazine,
social networking, web